Cuphead: a tribute to the golden age of animation – Game Review #4

Cuphead

Ahhh, how good does it feel to get your hands back on a good old run and gun game? Cuphead could be crowned as a masterpiece of the genre, first for its amazing retro designs, heavily inspired by 1930s cartoons and its no-articulation characters, and also its incredible gameplay, where even the most experienced gamer […]

RiME, an ambitious adventure game – Game Review #2

[sg_popup id=”50″ event=”onload”][/sg_popup]RiME, the long-awaited opus from the Spanish development studios Tequila Works finally got released, 4 years after its official announcement. A long project but worth the wait. If the references to myths of the adventure game – such as Journey or The Legend of Zelda – are undeniable, RiME displays its very own […]

Game Review #1: Little Nightmares

Little Nightmares

[sg_popup id=”50″ event=”onload”][/sg_popup]We are opening a new category of blog articles, giving you on a regular basis insights about trending, popular or undiscovered games. Starting today with the Steam-success Little Nightmares. Here’s our review! After months of work, the Malmö-based studio Tarsier released last April a long-awaited opus by most of the game industry observers, […]

Why biometrics is the next level of game analytics

game testing

[sg_popup id=”2″ event=”onload”][/sg_popup]Recently, SEKG was invited to give a contribution to the American media Gamesauce regarding the use of biometrics in the videogame industry. This is the re-post of the original article. Video games certainly have evolved over the years and are different from one to another. However, there is one thing they have in […]

Understanding Gamer Psychology: Why Do People Play Games?

Games have been played for a long, long time now. Remember those countless hours we spent playing Pacman on the arcades or playing Pokemon on our Gameboy Colors as children? For sure we do . While a lot of research has been done concerning the possible negative health effects of video gaming, it is not often […]